When individuals are introduced to 3D animation, they are typically exposed to animated films such as Toy Story, Shrek, Finding Nemo, Incredibles and similar. Naturally, many are drawn to the field with the dream of working on magnificent productions. Then, naturally, the animation is the most important reason for people to be drawn to the field of animation.
In reality, someone who has studied 3D medicine animation might be employed performing something different from "animation". Alternative possibilities include modeling, texturing, rigging lighting, or rendering.
They can be described in the field of texturing or as 3D modelers as well as riggers, lighting artists, or a render wrangler. Below, I'll briefly discuss the different job roles such as animators.
Texturing Artist – Someone who paints and designs the textures that wrap around a 3D model. The job of the Texturing Artist is to create the "skin" of an object in 3D so it appears exactly the way it's supposed to appear.
3D Modeler – Someone who designs the 3D models required to populate the scene of the 3D environment. In the process of modeling, where an artist manipulates the mesh to create a cohesive structure that can then be altered to make it recognizable within the 3D world.
Rigger – A person who designs the bonus system that is required to create the 3D model, and then connects them together so that an animator is able to ultimately draw the 3D model through manipulation of the bone system.